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If you want to have a more action focused combat lean more into sekiro with deflection. Having to roll/block/wait out a fast 12 string combo isn’t fun.
I disagree - this made most of the DLC fights very tense, while also feeling mechanically tight. It honestly reminded me a lot of Sekiro: I was able to predict a lot of the attacks even on my first attempt, which made the boss fights a fun puzzle of quickly learning attack patterns while being careful with healing.
And they even added a crystal tear that gives you Sekiro style combat if you prefer that.
I disagree - this made most of the DLC fights very tense, while also feeling mechanically tight. It honestly reminded me a lot of Sekiro: I was able to predict a lot of the attacks even on my first attempt, which made the boss fights a fun puzzle of quickly learning attack patterns while being careful with healing.
And they even added a crystal tear that gives you Sekiro style combat if you prefer that.