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Extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines on how to run an adventure of exploration and discovery for the crew of a Federation starship.
I think the secret to its success is that it puts narrative first, which makes it adaptable to all sorts of Star Trek nonsense.
I just wish the rulebook didn’t embrace that ethos quite as much as it does!
Agree 100%