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IMO a fumbled and later recovered launch is different from the enshitification of video games like P2W, MTX in general, lootboxes, releasing what should be patches as paid DLC, invasive DRM and anti-cheat. I’d file all of those under bad design, while a bad launch is more of a bad execution. There can be overlap, like if they fully intended for early players to fill the role of beta testers.
The way I approach it is I try to avoid the bad design stuff entirely but just avoid buying new games at release and definitely never pre-order. I’ll also support games in early release if I really like the concept and want to give them a better chance at being able to pull it off, but I go into those with the understanding that it’s not complete right now and there’s a chance it never will be. But I don’t see any reason to hold anything against the games that have messy launches but later recover.
Though I’ve learned to not jump on the hype train and that makes it much easier to not take any of this stuff personally.
IMO a fumbled and later recovered launch is different from the enshitification of video games like P2W, MTX in general, lootboxes, releasing what should be patches as paid DLC, invasive DRM and anti-cheat. I’d file all of those under bad design, while a bad launch is more of a bad execution. There can be overlap, like if they fully intended for early players to fill the role of beta testers.
The way I approach it is I try to avoid the bad design stuff entirely but just avoid buying new games at release and definitely never pre-order. I’ll also support games in early release if I really like the concept and want to give them a better chance at being able to pull it off, but I go into those with the understanding that it’s not complete right now and there’s a chance it never will be. But I don’t see any reason to hold anything against the games that have messy launches but later recover.
Though I’ve learned to not jump on the hype train and that makes it much easier to not take any of this stuff personally.