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Hah. I have to have my volume set to multiples of 8 because I got so used to doing bit conversions and using systems where I octets are used. Even DooM and the old DooM editors used multiples of 8 for things like floor heights and texture sizes.
Hah. I have to have my volume set to multiples of 8 because I got so used to doing bit conversions and using systems where I octets are used. Even DooM and the old DooM editors used multiples of 8 for things like floor heights and texture sizes.
Multiples or 8 or containing 8 are gr8.