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You can tell Act 3 had the least amount of polish put into it. Act 1 and 2 feel very carefully and intentionally designed. You can tell they planned everything out. Act 3 feels like it was rushed and they had to make a lot of compromises.
The pacing is the most obvious thing but there’s also stuff like why is Gortash, the literal ruler of the city, being sworn into power in a random fort in the lower city instead of you know… the actual castle?
Act 1 is a great sandbox and the most D&D like experience as a result.
Act 2 is the strongest story and writing, much more focused and tightly built. Some cool D&D like dungeoneering/puzzles to boot.
Act 3 is what happens when you don’t leave enough time and energy to wrap it all up. It tried to be as expansive (more even) as Act 1 and they couldn’t keep up with the writing. They also should’ve done away with the entire section before you actually enter the city. Talk about a momentum killer.
You can tell Act 3 had the least amount of polish put into it. Act 1 and 2 feel very carefully and intentionally designed. You can tell they planned everything out. Act 3 feels like it was rushed and they had to make a lot of compromises.
The pacing is the most obvious thing but there’s also stuff like why is Gortash, the literal ruler of the city, being sworn into power in a random fort in the lower city instead of you know… the actual castle?
I always describe it like this:
Act 1 is a great sandbox and the most D&D like experience as a result.
Act 2 is the strongest story and writing, much more focused and tightly built. Some cool D&D like dungeoneering/puzzles to boot.
Act 3 is what happens when you don’t leave enough time and energy to wrap it all up. It tried to be as expansive (more even) as Act 1 and they couldn’t keep up with the writing. They also should’ve done away with the entire section before you actually enter the city. Talk about a momentum killer.