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I often use UT, Q3 and CS 1.6 as examples of how long a game can stay active when players are given tools to setup their own servers, as opposed to companies handling multiplayer themselves (and often killing it off in a few years).
I often use UT, Q3 and CS 1.6 as examples of how long a game can stay active when players are given tools to setup their own servers, as opposed to companies handling multiplayer themselves (and often killing it off in a few years).