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It’s easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.
Why didn’t they include it on release, just like Quake or Doom?
It’s easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.
I think I understand. So you’re saying that the presence of a story in the game prevents the game from being moddable on release?
Was it my choice of examples? If so, how about Morrowind?