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Realtime full-body jiggle physics using cloth simulation on a low-poly proxy mesh with adjustable stiffness, combined with local proximity-based displacement on the high-poly model. I’ve done something similar in Blender and it’s pretty damn simple.
Realtime full-body jiggle physics using cloth simulation on a low-poly proxy mesh with adjustable stiffness, combined with local proximity-based displacement on the high-poly model. I’ve done something similar in Blender and it’s pretty damn simple.
Is it possible to learn this power? And where? And how? Shows us the way, Anon-enjoyer.
Here and in its discord server. Their
cumviscous fluid simulation research efforts are especially admirable.