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It’s a standalone Processin.org program but it is really inefficient. It needs to be dont with the gpu or multi-threaded on the CPU before I would leave it running for hours on end >_<
It’s a standalone Processin.org program but it is really inefficient. It needs to be dont with the gpu or multi-threaded on the CPU before I would leave it running for hours on end >_<
https://github.com/nik282000/waves/blob/main/waves.pde
Hey, thanks! I don’t know squat about Processing.org, but the algorithm looks simple; maybe I can convert it to an OpenGL program.
Thanks for the sourcecode!