- cross-posted to:
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- cross-posted to:
- [email protected]
As much as I hate to say it, Ubisoft has a really solid game on their hands. Some issue with netcode and I think the XIM/Cronus use is going to rise pretty quickly, but other games have dealt with it before. I’ve enjoyed the few hours I put in so far and will be playing it tonight with the boys. I’d like to see a classic TDM but hotshot works for now. Also a really cool take on the Kill Confirmed gametype
Things like these prove to us, that they’ve learned nothing, after a decade of Siege
Which is why I’m so regretfully enjoying it. It plays well despite being a Ubisoft game lol
Call of Duty is a popular style of game but never comes down in price. It seems worthwhile to have a F2P knockoff.
Funny enough, Ubi even did it once before - Far Cry 3’s MP wasn’t fantastic but it was a decent imitation.
Warzone, COD’s battle royale mode, is free to play and seems to have surpassed normal COD multiplayer in popularity. Talking to randos while playing normal COD multiplayer, a lot of people say they’re just playing it because it’s a quick way to level up their guns for use in Warzone
I very vaguely remember that lol,now that you mention it
What’s the difference between “normal” players and “unique” players?
It’s understood that a ‘unique player’ means that the player has downloaded the game and opened it for the first time. The internal goal was to hit 5 million unique players within the game’s first month – a goal that has quickly been surpassed