Know your enemy.
This video is an interesting behind-the-scenes look into the capabilities and senses of each different enemy in the 1993 videogame DooM.
- Bonus content and nostalgia:
A look at where consumer available FPS began with Maze Wars+ (1987)
Maze Wars+ was the first experience of a networked-multiplayer-graphical-game for many people, and completely mindblowing for the era.
- For a current quality FPS experience, see Cube 2: Sauerbraten
Decino and MarcelVos are my two favourite Dutch youtuber that covers their own little niche (doom and rct respectively).
I’ve never played RCT2.
It looks super smooth and clean.
I find that the Dutch directness is a perfect fit for these types of game reviews. eg.
Decino’s entire analysis series is great, he also makes the music for most of them.
Thanks for sharing, it was actually super interesting and now I understand why the enemies had weird behaviour!
wow so many conditionals which I never realised when playing the game eons ago