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Because too much of SC2’s design catered to the progamer crowd that liked that kind of stuff. They made some things easier from an APM standpoint but intentionally added more things to make the have not APM intense.
They really bet wrong on how popular that approach would be.
Because too much of SC2’s design catered to the progamer crowd that liked that kind of stuff. They made some things easier from an APM standpoint but intentionally added more things to make the have not APM intense.
They really bet wrong on how popular that approach would be.