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which is wild, because there’s clearly a lot of talent there that was just spunked up the wall trying to create a game that any idiot could see right from the outset was conceptually awful
which is wild, because there’s clearly a lot of talent there that was just spunked up the wall trying to create a game that any idiot could see right from the outset was conceptually awful
Agreed. It’s sadly often the demands of the higher-ups reflects poorly on the guys who has to implement it.
I don’t know any of the Creative Directors on Redfall (or who else might have poked their head in with bright ideas).