Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
Better late than never, but it still feels like a lot of this stuff (ahem, Codex) should have been in at launch. Unsurprisingly, we’re retreading a lot of the learning that happened in the early days of D3, and I think many of us predicted exactly that.
All the same, it’s enough to get my attention, which is more than I can say for the first three seasons. I hope it indicates movement in the right direction. If it takes a full year to “catch up” with where they left D3, that still leaves plenty of time to push the franchise forward.
Disagree on the codex rework, it’s a (very effective) bandaid on the stash space problem which invalidates normal dungeons as part of the game content. If not for helltide being fun and available, WT1-2 would be more monotonous than it was before; conversely the gameplay reward for getting into WT3 is now lessened.
Oh yes. The codex sounds really interesting. I also like that it saves the best version of an aspect you extracted so far and not just puts in the best one or a lower tier one like we have it now. There will still be excitement when finding an item with the same aspect, but a higher roll, so you can improve your codex over time.
I also do not have any issues with the codex resetting every league. Since it is kept in the eternal realm, I can play eternal at my own pace and slowly improve the aspects I have there if I want.
I far too often did not use my higher rolled aspects because I was waiting for a better item to apply them to… the end result was often, when I stopped playing a season, I had the best rolled aspects still in my stash. The codex will help me with that :-)
Better late than never, but it still feels like a lot of this stuff (ahem, Codex) should have been in at launch. Unsurprisingly, we’re retreading a lot of the learning that happened in the early days of D3, and I think many of us predicted exactly that.
All the same, it’s enough to get my attention, which is more than I can say for the first three seasons. I hope it indicates movement in the right direction. If it takes a full year to “catch up” with where they left D3, that still leaves plenty of time to push the franchise forward.
Disagree on the codex rework, it’s a (very effective) bandaid on the stash space problem which invalidates normal dungeons as part of the game content. If not for helltide being fun and available, WT1-2 would be more monotonous than it was before; conversely the gameplay reward for getting into WT3 is now lessened.
Enjoying the patch overall though, feels fresh
Oh yes. The codex sounds really interesting. I also like that it saves the best version of an aspect you extracted so far and not just puts in the best one or a lower tier one like we have it now. There will still be excitement when finding an item with the same aspect, but a higher roll, so you can improve your codex over time. I also do not have any issues with the codex resetting every league. Since it is kept in the eternal realm, I can play eternal at my own pace and slowly improve the aspects I have there if I want.
I far too often did not use my higher rolled aspects because I was waiting for a better item to apply them to… the end result was often, when I stopped playing a season, I had the best rolled aspects still in my stash. The codex will help me with that :-)