Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
Striking Distance Studios publisher Krafton has confirmed to IGN that The Callisto Protocol developer has suffered layoffs, with 32 employees impacted.
TBH, it was literally Day 1 hours after they released it. I think they patched the issue within a couple days, but by then I had already refunded.
I’m impressed that it runs on Steam Deck. That’s some good optimization especially for a triple A game that just came out.
Yeah, I ran it mostly low settings, fsr and probably between 30-40 fps. So for tons of people that’d be a no go, but I was just excited to play it before I could get back to my rig.
Yeah two months ago, they basically had patched a majority of the week 1 disappointment. So for me, I had a fresh and reasonable experience. So many studios are releasing under optimized games and patching after sales start.
TBH, it was literally Day 1 hours after they released it. I think they patched the issue within a couple days, but by then I had already refunded. I’m impressed that it runs on Steam Deck. That’s some good optimization especially for a triple A game that just came out.
Yeah, I ran it mostly low settings, fsr and probably between 30-40 fps. So for tons of people that’d be a no go, but I was just excited to play it before I could get back to my rig.
Yeah two months ago, they basically had patched a majority of the week 1 disappointment. So for me, I had a fresh and reasonable experience. So many studios are releasing under optimized games and patching after sales start.