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- cross-posted to:
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A lot of folks are going to be sharing their device with others. How does that work?
I am not sharing a 3k device with anyone :) No one wears my $600 PSVR2, including myself. 😑
“My sex life is private; I don’t even share it with my wife”
I’m not saying that Vision Pro is guaranteed to be a success. But we see the same cycle with every new apple product category: Apple release something minimal and polished, the tech community finds a thousand reasons why it will fail, and then it…doesn’t. Happened with watch, AirPods, notches in screens, etc.
By the third or fourth iteration Apple’s going to demolish the AR industry like they have with every other product category they invest in.
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Siri is easily the worst voice assistant.
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I think the Vision Pro is the only headset I know of that officially supports prescription lenses. I honestly wished other headsets supported them officially.
Yeah, at least they’re making sure it works “fine” before selling you for 3500$
Agreed. With a $3500 price tag, this is the least they can do to make the experience better.
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Talk about a hassle, on top of that price point. If this is the future of AR/VR, I’m good.
One upside is that it cuts down on the scalpers
One ten minute appointment or phone scan in exchange for a much better fit is a bad trade to you?
I swear people will find anything to get worked up about
@BrikoX @newthrowaway20 @conciselyverbose
If I’m paying $3500 is it too much to ask that Apple solves world hunger? 🙄
The funny part is you’d be paying a solid 2 grand minimum just for the resolution in a dumb headset without all the other bits, and the resolution matters a lot for stuff like text. That’s without the passthrough multiple enthusiasts who have tried the rest of the market have described as game changing between the full quality and almost latency free passthrough, or the fact that it’s a proper fucking computer worth of performance.
I can understand people not really getting what makes the Vision Pro special, despite being pretty clear to me as a pretty damn impressive (and aggressively priced for what it is) piece of tech, but some of the nitpicks are really dumb.
Same, I see tons of people complaining about the price. But i think that you get a pretty good deal(for new tech and apple) for what you get. I mean it’s a full on vr/ar headset with an integrated mac.
There were a lot of weird rumors that it was going to be cheaper leading up to it. As I was listening to the presentation I was torn between the “holy shit I have to have this” and “there’s no way this isn’t going to be obscenely out of my budget”. Admittedly 3500 is, too, but for the best resolution out there with high resolution low latency passthrough, and a full on M-chip? I get why people think it’s corny, but I absolutely am in love with the “spatial computing” buzzword.
This isn’t for the average consumer yet, but if you’re an enthusiast? Especially if you’re willing to make personal code projects and leverage some of the AR stuff apple’s been building out on phones for a while? It’s honestly a steal. Though the presumed locked down app distribution unless you sign your apps yourself is going to be unfortunate.
‘Spatial computing’ is one hell of a buzzword, probably my favorite in the MR space so far.
Heads come in all sizes and shapes.
The HP Reverb gave me headaches within 10mins of playing due to the small sweetspot in the middle, other people had no issues with it because their IPD was smaller. Same goes for weight distribution, nose sizes, light leaks and more.I don’t think it’s a hassle, more a service to get it customized/dialed in for a unique head.
They pay a nice chunk of money for it, Apple can’t have anyone badmouthing it because they just sold a “one size fits all” model.So make it voluntary?
Forcing your uses into your stores for an in-person meeting is so demanding on their time.
It is voluntary. You can use your phone.
But the whole point of custom fitting is that there is no generic fit to fall back to. Making it adjustable is a significant extra constraint on the design.