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I’m all for interesting side quests, but it does hurt immersion a little when High Priest Powervac impresses upon you how urgent it is that you stop The Great Finger Eater and save the galaxy, but you’ve also really got to gather nine forget-me-nots for Widow Stoop and honestly, they’re of equal importance.
Some games give you breathing room during the main quest. Like, your early contact in Morrowind outright tells you to fuck off and have adventures on your own for awhile. If devs are gonna make a big open world they should build around it like that.
I’m all for interesting side quests, but it does hurt immersion a little when High Priest Powervac impresses upon you how urgent it is that you stop The Great Finger Eater and save the galaxy, but you’ve also really got to gather nine forget-me-nots for Widow Stoop and honestly, they’re of equal importance.
Some games give you breathing room during the main quest. Like, your early contact in Morrowind outright tells you to fuck off and have adventures on your own for awhile. If devs are gonna make a big open world they should build around it like that.
Yeah it does hurt immersion, but for some reason they’re fun to do still.