• BlemboTheThird@lemmy.ca
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    6 days ago

    Roll with disadvantage, the NPC is fucking pissed at your genie logic and desperately wants to kick your ass

  • southsamurai@sh.itjust.works
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    6 days ago

    Raw, that’s a hell no because the NPC didn’t agree to be turned into a sword (and iirc, that’s outside the scope of the spell anyway, no inanimate objects).

    It’s really not something that would work in a stable game setting.

    That being said, it could still be allowed without being game breaking as long as the DM is willing to make the exception to the rules have a reason for happening. Say, the NPC had gained the attention of some entity that took the opportunity to intervene. Or maybe the NPC felt it coming, and decided to go along with it for nefarious purposes. There’s all kinds of single event exceptions possible.

  • Mango@lemmy.world
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    5 days ago

    “shouldn’t have a will save because they agreed to it”

    And this is probably how fey/genies/demons/vampires/Disney are a thing.

  • Honytawk@lemmy.zip
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    5 days ago

    A magically sentient sword that can act and fly on its own.

    Now the wizard has an unbreakable enemy that will hunt them down for eternity.

    • ghen@sh.itjust.works
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      4 days ago

      I’d also like to see archfeys from both courts fighting over who gets to claim the new feywild lawyer.

  • celsiustimeline@lemmy.dbzer0.com
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    5 days ago

    This is why it takes forever to finish a single campaign. A couple of joke interactions here, the odd polymorph for luls there, but if it becomes excessive, the DM needs to just describe the events with the most monotone and unfunny delivery. Make it utterly unrewarding for players to do things the game was obviously not designed around.

    • SSJMarx@lemm.ee
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      4 days ago

      Classic DM move, stopping your players from having fun. That’ll surely make the game better.

      Seriously though if everyone in the group isn’t on the same page tone-wise then the DM should talk to the player causing the issue outside of the game like an adult, and if everyone is on a different page from the DM then the DM should either adjust their expectations or move on.

  • Maalus@lemmy.world
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    6 days ago

    If the reaction wasn’t an immediate “I’ll allow it” then you aren’t a fun dm

    • Azzu@lemm.ee
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      6 days ago

      There’s definitely a balance to be struck, and it depends on the table. I would only do this on a table where the rules are actually just guidelines.

      For many others, a world needs to make sense internally. It doesn’t need to make real-world sense, but within the world with its different reality, things kinda need to be consistent. For example, if it is easily possible for a wizard to circumvent your will save by asking a trick question, the whole world would look completely different. Almost everyone who interacts with any kind of wizard would be extremely guarded around giving consent for anything since it might just be a ploy to remove their resistances.

      A resourceful/logical player would now try to trick an NPC into agreeing first, and well, if it doesn’t work, you can still cast the spell normally, nothing lost. You could ask them to stop, or they could recognize themselves that doing it like that wouldn’t be fun, but if you act in the world you usually always try to make the best decisions. If you artificially limit that in a fourth-wall-breaking way, the game actually starts to lose its appeal.

      If you allow stuff like this all the time, eventually the alternate reality of your characters will just become a random clown show. Problem solving will just be about who comes up with the most ridiculous thing that makes everyone laugh about its absurdity. There will be no logic or rational thought involved anymore, it’ll be no simulation anymore, just a sandbox. Which again, might be fine for certain tables, but many want to be able to immerse themselves in a different world that they can accept as at least possible, which is the actual fun for them.

      So no, you aren’t necessarily “not fun” if you don’t allow this as a DM. You’re just playing a different kind of game with a different kind of fun.

      • sugar_in_your_tea@sh.itjust.works
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        5 days ago

        Almost everyone who interacts with any kind of wizard would be extremely guarded around giving consent for anything since it might just be a ploy to remove their resistances.

        And that’s totally fair and matches a lot of wizarding canon. It could very well be that this NPC isn’t particularly bright, or at least not accustomed to dealing with wizards, but the DM can come up with some clever way to still have the story progress (i.e. the NPC happened to be wearing an amulet that protects them from magic, the NPC can communicate telepathically when transformed (so the story can continue), the magical power necessary knocks out the wizard and the spell link is broken, or the transmutation on an unwilling human is temporary and the wizard needs to roll X times above Y to maintain the spell (and X gets lower as the NPC submits).

        There are a lot of ways to mitigate the impact of an outrageous player choice and discourage them from pulling further shenanigans. Just saying “no” is rarely the most fun option.

    • samus12345@lemmy.world
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      4 days ago

      The NPC did not agree to be polymorphed into a sword, so there would absolutely be a will save.

      • Maalus@lemmy.world
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        4 days ago

        Yeah they did, they said “yes” to them asking “can I make you a magical sword”

        • samus12345@lemmy.world
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          4 days ago

          Yes, and their understanding was that they were going to be given a magical sword. It doesn’t matter if the words used were misleading, what matters is what the person thinks they agreed to.

          • Maalus@lemmy.world
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            4 days ago

            Or maybe the mage is crazy about deals with the devils / geanies, knew exactly what would happen and actually wanted to be polymorphed into a sword. Saying “no” to curb a creative player will simply make them not want to be creative anymore. It’s standup rules - “no saying no, instead say yes, and” to add something interesting happening.

            • samus12345@lemmy.world
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              4 days ago

              What matters is how will saves with polymorphs work - if you’re taking a person by surprise the mechanics should be consistent. If a genie did the same thing there would still be a will save if they’re doing something that was not the intent of the wisher. Being creative is great, but you have to adhere to the internal rules of the world while doing so.

              • Maalus@lemmy.world
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                4 days ago

                If you want to go that route then polymorphing can only be done by changing them into a creature. Not a sword. So womp womp. One of the first sentences in the DM guide is “all rules can be changed if it means more fun for the players”.

                • samus12345@lemmy.world
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                  4 days ago

                  I won’t belabor that point, because true polymorph exists, and if this character has that ability it can be assumed that’s the spell he means to use. If he doesn’t then it wouldn’t work if he tried.

                  All rules CAN be changed, but they need a good reason. This guy is trying to cheat the system (skipping a will check). “I said some words but didn’t actually get consent to cast the spell I’m going to cast” isn’t a good enough reason.