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I liked a lot about Skyrim, minus the “hand to hand is a minigame now” thing, and basically how it’s almost intended to make an omni-character who can just start dipping into any skills and be good at them, without much reward for a thought-out build.
That and magic…dual-magicking was cool, except it just turned into “Why wouldn’t you always use two of the same spell!?” and combining elements wasn’t a thing. . .
This is excellent. Thanks for the insight!
I liked a lot about Skyrim, minus the “hand to hand is a minigame now” thing, and basically how it’s almost intended to make an omni-character who can just start dipping into any skills and be good at them, without much reward for a thought-out build.
That and magic…dual-magicking was cool, except it just turned into “Why wouldn’t you always use two of the same spell!?” and combining elements wasn’t a thing. . .