Counterpoint.
The number of people that defend this obvious design flaw/slight is incredible.
I don’t think anyone actually thinks this is a good design, but there are people who will say that the 2 min fast charge time is a manageable frustration. But it is a frustration.
My bigger gripe is the ergonomics, or lack thereof. I don’t understand people who like the feel of that mouse.
I do not believe Apple has ever made a good mouse. Maybe that’s why they were so gung ho on touch input devices
Yeah, everything beyond the first mouse is famous for lacking at least one critical thing. For a company that invests so much in industrial design talent, the fact that they can’t make a damn mouse is hilarious.
That said, their trackpads have always been some of the best in the industry.
I used to work as a web developer and obviously we had Apple Macs because everyone knows you can’t make websites on Windows computers it’s literally impossible.
Anyway, everyone ended up getting different mice because they are the worst mice ever made, by anyone ever since the ball mouse, and quite possibly even before. I do like the virtual scroll wheel but everything else about them is awful. Also I’ve had wireless mice since, and every single one of them has had better battery life than the Apple mouse.
I would compare it to taking the case off your phone, placing it screen down, and dragging it across the desk. Flat small and thin.
Ok, I’ll bite.
Now I’m not an apple fanboy, I have a macbook and this mouse, but no iPhone, iPad or even an apple ID. I’m also not claiming that this is good design.
But there is also nothing wrong with that mouse. The previous model used two AA batteries, which I think is worse. I do still have some of them around, but I use them rarley and sometimes forget to restock. So with it being rechargeable, at least for me, there is less risk of ever running out of battery. And the battery lasts like 3 months on a full charge. It also charges quite fast so it’s really hard to get that thing depeleted. Just plug it in everytime you take a shit and you’re good. You can charge it for like 2 minutes and you’re good for 2 days. The issue is a meme only.
The only real problem I have with it is that it uses the stupid lightning port. If they’d just make it USB-C then I could ditch my lighting cable all together.
Or you could use an actually good Mouse. When it is empty after more than a month of intense use you just plug the USB -C cable into it and carry on working.
Their point is that the level of outrage about this thing is blown out of proportion.
If the battery didnt last forever and didn’t charge in basically no time then people who use the mouse often would be complaining more instead of people who like to shit on apple stuff
Is the design not the best? Sure
Is it as bad as the world says? Nope.
Many of us have this mouse because it was sent to us with our Magic Keyboard and laptop from work.
You’re absolutely right that they could have put the charging port somewhere more functional but nearly everyone who complains about this mouse has never actually used one.
Rechargeable AA batteries are a thing. I use them in everything: mouse, toothbrush, clock, controller, torch, electronic scale, milk froth wand etc.
Whenever a device runs out of juice I pop fresh batteries in the device and pop the depleted batteries in the charger.
It’s great. Charge lasts much longer than chemical batteries and they work for many years. I wish everything used rechargeables.
I grew up with rechargable AA and AAA batteries. They were great at the the time. But I only have one device left that uses them, some at least 12 year old logitech keyboard.
Just recently bought a fan with a remote control (Don’t have an AC, so you really need at least that). I had to buy some AAA batteries for the remote. Haven’t used those in close to a decade.
Rechargeable AA batteries were the only thing that made my mum prepared to buy me a Gameboy. They’ve been around for literally decades.
Well, indirectly the Magic Mouse does control screen time. Can’t be doomscrolling when you can’t scroll at all while the mouse is charging.
What’s even worse is that screen time for children is actually, directly, flagrantly broken. It resets itselfs regularly. This is a known thing for parents who get into habits of re-enabling it twice daily to ensure it’s likely to be on when their kid exceed a quota. Apple, of course, ignores it. I doubt a single person on the team that owns the feature actually uses it OR they are under instructions to leave it broken to ensure digital habits get built in children. Get them started in the crack early.
I hate the parental controls so so much.
I’ve never found Screen Time all that useful, for the same reason as the article - it can’t distinguish good usage from bad usage. Screen Time only counts time - but it can’t tell which minutes is doomscrolling and which are used more positively.
Maybe that’s an application for Apple Intelligence, although there would be some pretty big privacy issues there.
Screen Time is also not helped by only working on Apple devices. It can’t account for time spent using using non Apple devices like TVs, consoles, PCs with other operating systems etc. it might have been more useful if there was an external API screen time software for other platforms could report to.
Apple has to keep it generic or the software providers will have a fit. It cannot start making judgments that 9 hours of Facebook is bad, or Meta would throw a fit.
And Apple will never just let users decide that. They consider it anti-user to force us to make choices.
And Apple will never just let users decide that. They consider it anti-user to force us to make choices.
Apple lets you set app, category (“Social” is a category), and website-specific limits, though, so you can absolutely make that choice.
Can you control which categories count toward screen time? If so I take it back.
Yes - you can set multiple daily limits (they reset at midnight and that can’t be changed), and each one can apply to one or more apps, categories, or websites. You can also select almost all the apps in a category and omit a couple, but then future apps in that category won’t be limited automatically. And you can choose specific apps to never be limited.
So you could set a 3 hour limit for Social apps, Games, a couple individually chosen other apps, and some specific websites, as well as a 5 minute limit toward the Facebook app and facebook.com, if you wanted.
If you mean the screen time tracking, then I don’t know think you can do that, but it gives you both your overall time as well as breakdowns by category (at least the top few categories), so you can do the math on your own.
I think it’s still important to measure “good usage,” because whether you really need to shop for that dress or not, it’s still sedentary time and that affects your body.
But it does seem like they could do a better job of knowing when you are actually sitting still looking at the screen. Google maps time while driving shouldn’t count for anything at all.
I’m currently using the iOS 18 beta and - during an earlier beta (3 I think) - Screen Time was broken in that it didn’t let you change the settings or extend a session, it would just crash.
This actually made the feature useful! You could no longer just click a button to skip the warnings, you had to actually stop when the time was up. Sure it was a bit annoying but that’s the whole point.
So yea, I’ve been thinking of getting my partner to change the PIN for it so I can’t skip the warnings in the future.
It’s not a bad feature, it’s just often poorly configured and badly implemented.
You could also change the PIN to something random that you’ve written down somewhere inconvenient, or stored in a password manager.
Man I’ve been struggling with it and thought that I am doing something wrong.
Onesec Has been a great tool for helping me be more intentional with my screen time.