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But if and only if they’re not thoughtful and predictable. When people can count frames and tell you exactly how long a move commits you for every time (with specific gear), that’s just well designed.
I’ll give him that dead spots can be clunky.
But if and only if they’re not thoughtful and predictable. When people can count frames and tell you exactly how long a move commits you for every time (with specific gear), that’s just well designed.